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141. [RMR] Jaguar - in Ships and Modules [original thread]
Originally by: Haniblecter Teg Yes, its alot of ISK to put into an af with NO ab/mwd or tank. But this fit will guarantee that every shuttle, pod, t1 frigate, adn lightly tanked inty will get smoked. You'll be the toast of any gatecamp, I...
- by Galan Undris - at 2007.11.08 18:15:00
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142. [Rev][Mission] Huricane - in Ships and Modules [original thread]
Originally by: evriss You don't need tracking mods with artillery. You're using an afterburner to out-maneuver rats therefore making transversal tend towards zero. Artillery track very badly. a tracking enhancer II has a traking mod of 1...
- by Galan Undris - at 2007.11.08 16:07:00
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143. thrasher good for pirating? - in Ships and Modules [original thread]
Originally by: Korpus Ragnor shield tank or armor tank? Mwd? 7 ac2 + 1 missile? Just a single medium shield extender if going with ACs, I wouldn't bother with anything else, use the lows mids for gyros. I never use it with ACs though, ...
- by Galan Undris - at 2007.11.07 16:16:00
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144. This any good? (hurricane setup) - in Ships and Modules [original thread]
Edited by: Galan Undris on 04/11/2007 15:10:18 1. Use all 6 turret slots, you get a brilliant dual damage bonus for them. 2. Replace one of the hardeners with a damage control. 3. Use artillery if you want to run missions fast. 720s will let...
- by Galan Undris - at 2007.11.04 15:07:00
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145. To people that use destroyers to salvage - in Ships and Modules [original thread]
Just don't fit an MWD if it's a problem, they can all fit a 10MN AB and do around 800~1000ms with cargo expanders in lows. I use a Thrasher with 4 tractors/salvagers, 2 cap rechargers, 10MN AB and cargo expanders in lows. I only cap out if I use ...
- by Galan Undris - at 2007.10.31 19:09:00
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146. List of Useless modules. - in Ships and Modules [original thread]
Edited by: Galan Undris on 31/10/2007 10:55:52 Originally by: shinsushi Capacitor batteries : LoL fitting I always fit cap batteries over rechargers on frigate sized ships. Claw/Stilletto has 225 cap with lvl4 energy management, a...
- by Galan Undris - at 2007.10.31 10:55:00
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147. Budget Rifter For Low Skills - in Ships and Modules [original thread]
+1 for the medium extender one. Though I drop the AB for a MWD and either fit a MAPC or drop the autos down to 150s (or even 125s) to make it fit on my rifters.
- by Galan Undris - at 2007.10.28 11:41:00
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148. About rigs, CCC or SMC ? - in Ships and Modules [original thread]
Edited by: Galan Undris on 24/10/2007 13:10:10 SMCs are twice the price of a CCC. The 50 mill pricetag is usually enough to make people stay with CCCs even if the SMCs are better in a lot of setups. CCCs reduces cap recharge time by 15%, that...
- by Galan Undris - at 2007.10.24 13:07:00
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149. Rifter help - in Ships and Modules [original thread]
Originally by: Graalum will this have enough cap to run with the three spr's and probably noobish cap skills? You would have to replace one or two SPRs with PDS to run both. This thing will barely regenerate 2 cap/sec with good skills, ...
- by Galan Undris - at 2007.10.20 13:44:00
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150. Nerf the Rupture - in Ships and Modules [original thread]
Originally by: Boring name 10m a unit expensive? For a module fitted to a 5 mill t1 ship, yes.
- by Galan Undris - at 2007.10.15 14:16:00
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151. Cyclone for lvl 3's - in Ships and Modules [original thread]
You're wasting a lot of cap regen if it sits at over 50%. Fix it by slapping on a large instead of a medium booster. You may not be able to permarun it, but they have the same cap/boost ratio and the with the large one you will be able to keep you...
- by Galan Undris - at 2007.10.14 19:01:00
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152. Alt hauling - in Ships and Modules [original thread]
A Mammoth with 4 t2 expanders holds about 17-18k. Pretty fast to train for as well, a week or so with average stats? Itty 5 will hold more, but that will be another 15-20 days to get into.
- by Galan Undris - at 2007.10.14 12:27:00
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153. rigs, which is better? - in Ships and Modules [original thread]
Edited by: Galan Undris on 09/10/2007 12:51:10 You will only gain 57% of the third bonus and 28% of the fourth bonus. So definatly the ROF rig. Stacking more than 3 +damage bonuses will hardly gain you anything. The stacking multipiers are so...
- by Galan Undris - at 2007.10.09 12:51:00
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154. can u fully tank in a raven? - in Ships and Modules [original thread]
3 CCC rigs and Capacitor Flux Coil IIs in all lows will substain an XL Booster II and hardeners indefinatly with good skills (4/5). Anything less than 5 flux coils would require one or more cap rechargers in mids and would probably hurt you tank m...
- by Galan Undris - at 2007.10.09 11:34:00
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155. Ammo choice for t1 artillery? - in Ships and Modules [original thread]
Titanium Sabot does pretty much the same damage as Phased Plasma to rats with kinetic as lowest resist. Lower damage, but hits a lower resist (Guristas comes to mind). And EMP does the same damage as Phased Plasma to rats with EM as lowest resis...
- by Galan Undris - at 2007.10.08 10:49:00
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156. Tech I Maelstrom Shield Tanker - in Ships and Modules [original thread]
Originally by: dor amwar maelstrom needs top skills in shields, turrets, and drones to fly lvl4 imho. It does not need "top skills", it needs decent cap skills and a t2 booster. The rest can be plain t1 and you'll be absolutely fine, y...
- by Galan Undris - at 2007.10.06 19:41:00
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157. Tech I Maelstrom Shield Tanker - in Ships and Modules [original thread]
Level 5s aren't really meant for solo, you need either to share the load or have someone feed you cap due to all the nossing/neuting going on in some of them. You'll need help with dps as well once you get a mission against a capital ship. Generi...
- by Galan Undris - at 2007.10.05 21:32:00
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158. Gurristas Ratting - in Ships and Modules [original thread]
Tried to plug it into my ammo-spreadsheet using 77/67/47/58 resists (seems common for their battleships) Top 3 base damage against such battleship is: Phased plasma L: 17.7 Titanium sabot L: 16.7 Fusion L: 14.8 Id go for Titanium with arties, wh...
- by Galan Undris - at 2007.10.05 14:34:00
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159. Cane - Shield or Armor Tank? - in Ships and Modules [original thread]
Single rep armor, dual hardener tank is all it takes for level 3 missions. Slap on some 720s and a couple of tracking comps and you'll waste 80% of the missions at lock range before you're even into armor.
- by Galan Undris - at 2007.10.03 08:54:00
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160. Typhoon or Hurricane for 0.0 ratting? - in Ships and Modules [original thread]
The cane can kill most 0.0 spawns just fine. Not sure about certain officer spawns, but the usual tripple BS spawns are easy enough in it. Never ratted angels though, but I hear shield tanked canes tank them good enough. (turret based BS wont hit ...
- by Galan Undris - at 2007.10.02 20:20:00
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